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MW-Industries
MW Ent. Industries
United States
An aspiring company which produces comics, graphic novels, manga, novels, short stories, poems, music, plays, video games, board games, card games, and LARPG's. We hope to inject our own doses of innovation, quality, passion, diversity in characters, and variety in releases into multiple forms of media.

Some of our planned major titles include Shadowkat, the Emissaries of Justice, Raptor, Nightclaw, Ripper, Arch Eagle, Star Ninja, Blood Moon & Ether, Midnight Owl, Tyron, Fatherland, Metamorphic Trials 101, Razor, Paladins of Order, Grift, Nightshade, and C.E.: Cutting Edge. Some of our core characters include Shadowkat, Sensei Earl, Raptor, Nightclaw, Ripper, Arch Eagle, Cutting Edge, Obelisk, Midnight Owl, Vega, Electric Knight, Archon the Mad God, Ankh, Razor, Marlon Baptiste, Apax, Beetleman, Decibelle, Druid, Wolf, Thorn, and Giles Cory.

Divisions of MW include The Jade (which is an all-ages group, with titles that hit audiences like those of classic Transformers or Danny Phantom) and Vindication Studios (which is a more mature, grounded branch, with titles including dark subject matter like rape, excessive violence, etc.. Not to say non-Vindication titles will not have such subject matter, it's just Vindication is more focused on that type of content).

Anyone who is interested is welcome to join, our idea at MW is "the more, the merrier".
Interests
While we at MW are at least 95% genuine ;) (Wink) , something that is extremely manufactured is our private messages to creators, artists, and writers when we reach out to them. See, it's a basic template we use so it may come across as spam-esque. For example, comparing, say, the messages we sent to Slashh-20000 or XtremeNoir, you won't find many contrasts outside of maybe some things which have changed (like partners leaving or joining), specific things such as their own names, and some additions to the template when we decide something needs to be added or altered. That being said, what we would send as a template in the fall of 2016 is almost completely different from what we send now, due to all of the minor changes throughout the months. However, the reason why we don't write out new, completely tailor-made messages to those who we invite into our fold is multi-pronged:

1 (and the main reason) We want to be able to communicate everything we need to communicate within a single message to let the person know about us enough that they can make an informed decision as to whether they want to a) hear more about us before finalizing their choice/test our legitimacy b) immediately begin working with us c) let us know they want to want to work with us someday but can't at the present moment or d) don't want to work with us. Sticking to some sort of guidelines is necessary to ensure that there's no skimping on important information or misspoken sentences.

2 We send a massive amount of messages like these every month, around 100 sometimes, possibly more if there's an uptick in interesting creators we notice. Writing out so many tailor-made messages would be extremely tedious and when things are tedious, someone is more prone to making mistakes just to get done with it. Some days we find nobody we would be interested in working with/who might be interested in working with us (for some reason Marvel and DC won't return our messages Wink/Razz ), other days we find upwards of ten.

3 This is not to mention just how many don't respond. As mentioned above, we send a lot of these all of the time. Making 100% custom messages for each person we send to only for a large amount not to even reply would feel even more tedious and somewhat demoralizing. That's not to say that we blame people for not replying, we like to assume the best in people (whether that be not noticing it, forgetting, or not being very active), but please understand that this is still another reason why we don't do things custom.

4 It would be much harder on our translators. Some people we see on here and abroad are interesting but speak a non-English language such as French or Portuguese. Which is why we have translators who translate our template into said language, so that we can send it to that person. Making tailor-made messages would mean that our translators would have to interpret every new custom message for the given creator rather than just the one template. Even when there are some edits to our templates, they're largely minor so it's not a titanic task like rewording an entire new message. And again, if the person doesn't say anything back, it's wasted effort.

We say this because, somewhat ironically, we get spammed so often by scammers on our email. Alleged "companies" like those in the construction industry or dying widows who've oddly decided to send us tons of cash as long as we give them our credit card number No, I disagree! . Unlike them, we have things to actually back us up and we don't ask for shady stuff like that.

Thanks for reading and we hope this sheds new light on the goings on of MW.
Whoever sends "Step up yo game, bitch" to Slashh-20000 the most will get either one piece of free art (any character of the winner's choice with a basic background if they so wish) or a free short story written by Matthew Werner. It can be their own creation, one of Matthew's, or fan fiction and is the winner's choice. Story can be standard prose or a script. Contest ends next Friday. Only Matthew himself is not allowed to compete (though he'll send it anyways).

Email screenshots of your sent comments to mwindustries2016@gmail.com or via a link in the comments section below. Preferably a folder on Google Drive or a similar service. We will tally all valid comments on the Saturday after the contest ends.

Check, Sheeroz.
Slashh-20000 is salty after the shade that I threw at him so now he wants to roast me. All I can say is: come at me, bro.
Will you crack the mystery?

Clue 4.
Although MW has existed for longer than half a year, it's nice to see our account reach such a fairly large milestone for a studio just starting out. We're coming up on a year in March, which is something we're proud of getting to. So many start-ups fizzle out much sooner, but we're keeping up our momentum strong with new stories and art coming very soon down the pipeline. We have so many new, fresh ideas and throughout our time here we've posted hundreds of our work already. But this is thanks to you in no small part, our regular viewers and readers. We'll be starting the contests we mentioned today, after another rewrite of them. Once again, thank you all.

Commissions

MW Commissions (merely stand-in, do not commission us from this widget)
Commissions will go entirely to the artists who do said commissions, but they can redistribute the funds to the company if they wish. Although mostly closed now, these commissions can be anything from stories to concept art to cover art, but will need to conform to the schedules of those members open to doing them, hence why they are currently closed off in regards to most of our creators.

Not all of our creators will wish to do commissions, even if they are the only one you wish to hire. Any artists who do the commissions will set their own schedules, so if you wish them to be done before a certain time this may not be the way you wish to have such work done. A list of creators who will be doing commissions will be listed below, as well as their respective roles and general themes they work on, and will change as schedules open up and close:

• Matthew Werner (writer, editor)
   > Will do superhero, fantasy, science fiction, pulp noir, supernatural, villain, and generally action, drama, adventure, and humorous stories, with target audiences ranging mostly from young adult to mature, with an exception to stories with a classic Transformers level of subject matter (so there can be some death but still hits a young audience). Inspirations include Alan Moore (Watchmen), Robert Kirkman (The Astounding Wolf-Man), Cullen Bunn (The Sixth Gun), Jim Butcher (The Dresden Files), Peter David (Captain Marvel), Mark Waid (Irredeemable), Todd McFarlane (Spawn), Jay Faerber (Anti-Hero), Mark Millar (Wanted), Rick Riordan (Kane Chronicles), Ed Brubaker (Criminal), James Robinson (The Shade), Jeff Lemire (Animal Man), John Barber (Transformers), and John Layman (Chew).

Costs of commissions will vary between creators, length, number of characters, how much of the character is drawn, etc.. For more information, contact MW at mwindustries2016@gmail.com, and we will give exact prices and an estimated time to completion.

Note these caveats before you decide to pay for commissions. 

Journal History

Activity


Ether concept art
Done by MushyTony. Ether created and owned by Edward Joseph.

Another look at Ether, done by Tony. Ether is the brother of Blood Moon and an outlaw from the Ysiric empire. Considered abominations by the leader, Emperor Wrath, they have been chased to Earth where they now reside. Ether has to constantly keep his brother in check from causing any outbursts which will lead Wrath to them. You can read the teaser for Blood Moon & Ether, "Wisps" written by Matthew Werner, now on our gallery or website.
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Achilles Construct colors sketch
Done by Matthew Werner.

Just a reference piece to show costume colors for concept artists.

Done in Autodesk Sketchbook.
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More chibis
Done by JamaSuru, Jaime Lim Jr.. Up to down, left to right, the first two are created and owned by Jaime. Mysty the Dragon is created and owned by MystyTheDragon, Westley Novak. The Lost Ghost is created and owned by The-Lost-Ghost, a friend of MW. Lightning Striker is created and owned by Geoxaga, George Arizaga. Ether and Blood Moon are created and owned by Edward Joseph. Arch Eagle is created and owned by The-Arch-Eagle, Jerod Bowen.
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While we at MW are at least 95% genuine ;) (Wink) , something that is extremely manufactured is our private messages to creators, artists, and writers when we reach out to them. See, it's a basic template we use so it may come across as spam-esque. For example, comparing, say, the messages we sent to Slashh-20000 or XtremeNoir, you won't find many contrasts outside of maybe some things which have changed (like partners leaving or joining), specific things such as their own names, and some additions to the template when we decide something needs to be added or altered. That being said, what we would send as a template in the fall of 2016 is almost completely different from what we send now, due to all of the minor changes throughout the months. However, the reason why we don't write out new, completely tailor-made messages to those who we invite into our fold is multi-pronged:

1 (and the main reason) We want to be able to communicate everything we need to communicate within a single message to let the person know about us enough that they can make an informed decision as to whether they want to a) hear more about us before finalizing their choice/test our legitimacy b) immediately begin working with us c) let us know they want to want to work with us someday but can't at the present moment or d) don't want to work with us. Sticking to some sort of guidelines is necessary to ensure that there's no skimping on important information or misspoken sentences.

2 We send a massive amount of messages like these every month, around 100 sometimes, possibly more if there's an uptick in interesting creators we notice. Writing out so many tailor-made messages would be extremely tedious and when things are tedious, someone is more prone to making mistakes just to get done with it. Some days we find nobody we would be interested in working with/who might be interested in working with us (for some reason Marvel and DC won't return our messages Wink/Razz ), other days we find upwards of ten.

3 This is not to mention just how many don't respond. As mentioned above, we send a lot of these all of the time. Making 100% custom messages for each person we send to only for a large amount not to even reply would feel even more tedious and somewhat demoralizing. That's not to say that we blame people for not replying, we like to assume the best in people (whether that be not noticing it, forgetting, or not being very active), but please understand that this is still another reason why we don't do things custom.

4 It would be much harder on our translators. Some people we see on here and abroad are interesting but speak a non-English language such as French or Portuguese. Which is why we have translators who translate our template into said language, so that we can send it to that person. Making tailor-made messages would mean that our translators would have to interpret every new custom message for the given creator rather than just the one template. Even when there are some edits to our templates, they're largely minor so it's not a titanic task like rewording an entire new message. And again, if the person doesn't say anything back, it's wasted effort.

We say this because, somewhat ironically, we get spammed so often by scammers on our email. Alleged "companies" like those in the construction industry or dying widows who've oddly decided to send us tons of cash as long as we give them our credit card number No, I disagree! . Unlike them, we have things to actually back us up and we don't ask for shady stuff like that.

Thanks for reading and we hope this sheds new light on the goings on of MW.

Comments


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:iconadamweiss92:
AdamWeiss92 Featured By Owner 34 minutes ago  New Deviant Professional Traditional Artist
Thanks for the fav! You have awesome art work!!
Reply
:iconmsotakon:
MsOtakon Featured By Owner 16 hours ago  New Deviant
Thank you so much for adding me onto your Deviantwatch!
I've checked out some of your stuff and even visited your website and you guys are impressive! Keep up the great work and I look forward to seeing some new stuff from you as I will also be adding you to my watch list. =]
Reply
:iconmarikzero:
MarikZero Featured By Owner 1 day ago  Professional Traditional Artist
Thank you for the watch!
Reply
:iconnikki-gaza:
Nikki-Gaza Featured By Owner 1 day ago   Traditional Artist
Thank you for the fav and watch!
Reply
:iconsilverleon88:
SilverLeon88 Featured By Owner 2 days ago   General Artist

Hello, thank you for the fav on my Seastorm Stalker and for the watch :D


If you are interested I have also a Facebook page where I upload sketches, WIPs, previews and other stuff unposted here: 
Leon Art
If you'd like to take a look, even just a "like" would be much appreciated :)
Reply
:iconlikwidlead:
likwidlead Featured By Owner 2 days ago
Thanks for the watch! :ahoy:
Reply
:iconshycatgirl:
shycatgirl Featured By Owner 3 days ago  Hobbyist Traditional Artist
Thanks so much for watching I really appreciate it! :iconrubcheeksplz:
Reply
:iconderekdwyer:
DerekDwyer Featured By Owner 3 days ago  Hobbyist Traditional Artist
Thanks very much for the watch!
Reply
:iconinkslicer:
Inkslicer Featured By Owner 5 days ago  Student Traditional Artist
Thanks for the watch.
Reply
:iconjrmurray76:
JRMurray76 Featured By Owner 6 days ago  Hobbyist Digital Artist
Thanks for the watch!
Reply
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